There's going to be a sort of player who laps all of this up. Your base gets bigger, your attacks get easier, but you're still just staring at some trucks driving around and the odd helicopter turning up. And the lack of show means you're quickly bounced back into the tapping and building things rhythm of the main chunk of the game.īut you never really feel like you're getting anywhere. There's at least a reasonably tight compulsion loop here. And you're not really going to care about them at all. Everything is so stripped back that it's really only the numbers you're going to care about. You'll spend most of your time looking at wait counters and tapping to speed things up. Instead you feel more like a put-upon architect.Īnd quite frankly that's not the most exciting role in a modern army that features giant walkers and commandos with special face paint. You're supposed to feel like the general of a massive army. While other games in the genre take a hands-off approach to their battles, stripping them out entirely might be more honest, but it's not any more fun.Įven when you're fighting other players there's no actual interaction And it sort of strips the soul out of the experience. You get a run down of the score and then get some resources. It's just that it takes place off screen. When I say that it takes away the fighting, that's not strictly true. A super slow clicker that you're going to get bored of mightily quickly Fight now And that turns the whole thing into a super slow clicker. Unfortunately though, while it does do something new, the something new that it does comes in the shape of a subtraction.īasically it takes away the fighting aspect of the game. So if one wants to grab your attention, it needs to do something new.Īnd, in a way, that's exactly what Soldiers Inc: Mobile Warfare does. Midcore resource management games are ten a penny on the App Store.
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